Given the terrain I suppose that this is not all that surprising there’s a lot of wilderness after all. While this is a sandbox title, there is not that much to do in all that space, bar the odd gunfight with robbers or a small number of challenges. It is not without irony then when I say that the characters are also my greatest source frustration with the entire game. The characters you meet feel natural to their environment, as do the inhabitants of the towns and settlements that are scattered over the area, especially as fame or notoriety leads them to recognise you as you advance through the game. The sandbox style of Red Dead Redemption offers a vast expanse to explore and experience. The problem is that anyone with decent reactions can easily outpace the AI in these situations.Īt this point I am coming to realise that I’ve been little negative over problems that are not encountered that often it’s not as if you are duelling every five seconds after all and such problems should not detract from what is a great game. To most gamers this feature will not need explaining, but basically if you’ve seen the Matrix films and seen the slow motion effects then you know what I’m talking about. The problem with duelling for me is all mainly down to the game’s Dead Eye feature – basically Max Payne’s bullet time. While I acknowledge that it would be awfully annoying if they were ultra hard, every time I entered a duel I was never under any other impression of the outcome other than that I would win this is all in spite of famed gunslinger Landon Ricketts’ damning of my abilities when I first met him in Mexico. Everything is right except that they’re far too easy to win simply put I did not lose a single one. I am also reluctant to say that another fundamental aspect of the Wild West’s shooting mythology left me disappointed: the duels. However, I would have certainly liked it if when I started shooting my horse knew to stay on the road unless I told him otherwise. The developers would have you believe that if you are faithful to your horse and cover many miles with him, he will bond with you and his stats will increase as a result. At slower speeds I did not find this a problem, but at greater speeds I would often finish dispatching a clutch of enemies and turn to find myself either heading into bushes, rocks or even dangerously close to a cliff edge. While the target locking system stays the same, you obviously cannot pull on the reigns of your horse and handle your weapon at the same time. When on horseback, you will often have to shoot on the move. While I am more than happy to report that this fighting system works very well, it would be wrong of me to say that game’s gunplay is not without its flaws. A tap of the right bumper will glue you behind a nearby fountain, rock or whatever other shelter you can find pleasingly the AI will generally do this as well to provide a more realistic fire fight. One addition to the formula is the use of the now common-place cover system. Again the GTA IV mechanics reveal themselves here, but why change a system that works? A squeeze of the left trigger locks onto an enemy with the right trigger being the trigger of the gun. Of course, being the Wild West, you do have quite a lot of shooting to do perhaps just as much as on the mean streets of Liberty City. Essentially the game starts with a set of solid foundations on which to build upon and achieves this to great effect. Camera angles are largely controlled by moving the right thumbstick and this is largely successful there are the odd niggles which may result in frustration (or in my experience falling off a cliff), but thankfully nothing like the problems experienced by some third-person titles. Your car is replaced with a horse and your companion’s varying speeds dictated by simple clicks of the right bumper and the A button. The familiar mini map is present in the bottom left corner with icons to indicate the position of key plot figures, shops, safe houses etc. For anyone who’s experienced GTA IV it is a very straightforward transition from Liberty City to New Austin and the romantic notion of the Wild West. Red Dead Redemption is sandbox action/shooter in much the same way as its clear technical father, GTA IV. Perhaps more pleasing is that fact that it is actually a highly polished game in its own right.
#My horse and me 2 xbox 360 gamestop series#
Rockstar has stepped away from its iconic and controversial Grand Theft Auto series for a moment to create the spiritual successor to the modestly successful Read Dead Revolver, and if nothing else it’s good to find a Rockstar game that the usual suspects aren’t up-in-arms about.
![my horse and me 2 xbox 360 gamestop my horse and me 2 xbox 360 gamestop](http://i.blasteroids.com/screenshots/standard/my_horse_me_2_xbox_360_16107.jpg)
You are John Marston, welcome to Rockstar’s Red Dead Redemption. The year is 1911 and a former outlaw is forced to pick up his guns once more to save his family.